
The second method is to use the rules on page 282 of the Dungeon Master’s Guide. While this makes sense from a player perspective, it can be a significant increase in a creature’s capabilities which the game rules aren’t balanced for.
The first method is recommended by the official rules: With the Dungeon Master’s permission, the sidekick simply gains racial traits as appropriate. You can apply racial traits using two methods: The published sidekick traits omit racial traits of any kind, so there is no mechanical difference between two sidekicks of the same type even if they are of different races. If your answer to any of those questions was “yes”, sidekicks may be a good addition to your game.
Are encounters in your adventure or campaign too difficult for your players?. Is your party missing a crucial skillset, such as healing spells?. When considering including sidekicks in your game, ask yourself these questions: However, Sidekicks are no not as powerful as player characters, so you may still need to be cautious when balancing encounters or you may need to include an extra sidekick depending on the size of the party. You can even use the sidekick rules to run a campaign with a single Player Character, allowing two people (the DM and the Player) to enjoy adventures written for typical parties of around 4 characters. If you’re running a game with a small party, you can use a sidekick to make up for missing capabilities and to help the party survive encounters balanced for more players. Sidekicks are intended to fill in for players in your game. –RPGBOT May 29th, 2020 Sidekicks in Your Game NOTE: This article has not yet been updated to account for the expanded sidekick rules included in Tasha’s Cauldron of Everything. For text of the Sidekick rules, purchase a copy of the Essentials Kit from your friendly local game store. Because Sidekicks are not included in the SRD, I can’t replicate any significant portion of the Sidekick rules. This article is intended to be supplemental to the published rules for Sidekicks. The final rules also notably only go up to 6th level, which means that you’ll be unable to use them beyond that point unless we see an expansion of these rules.
The released version is dramatically simplified, amounting to just two pages of text, including three stat blocks. These rules previously appeared in an Unearthed Arcana article, but the rules saw a total rewrite between the Unearthed Arcana article and the final rules. The Dungeons and Dragons Essentials kit, released on June 24, 2019, introduced new rules Sidekicks.